Rowe went on to explain: “Being a teenager is inherently an emotional, confusing, lonely time in your life. Well, if this movie makes me leave the theater with tears in my eyes, the creative team wins the game because I’ve never cried watching any Teenage Mutant Ninja Turtles movie. They also wanted that story to be very emotional for fans and audiences and during their production meetings “they talked about bringing tears to the eyes of viewers when they leave this movie.” It’s explained that this film tells a coming-of-age origin story about teenagers who experience feelings of isolation, loneliness, and awkwardness as they try to find themselves. But once everyone relinquished the conventional design wisdom of animation, we had a lot of fun.” “The thing that felt so wrong in the beginning was telling my very highly trained, skillful artists who are also ultra-talented that, because we’re drawing like teenagers, I need you to draw that again but I need you to peel away all those years you spent in art school learning your craft and draw like your 15-year-old self. And then it was just a lot of designing it and convincing a lot of really talented artists that it was OK to make mistakes, and that those were actually features not bugs.”Īnimating this sketchy, unfinished art style wasn’t easy, and according to production designer Yashar Kassai, it was the most difficult part of the production: That’s not how you draw.’ We wanted to design a film that had that level of unfettered expression. It’s the kind of drawing you do before you have that voice in your head that says, ‘Don’t do that. And that means sketchy and imperfect and misshapen and reminiscent of the way you draw when you’re a child or a teenager, and your passion and enthusiasm for making art hasn’t been dimmed by formal art training. We decided we wanted this movie to look exactly like a concept artwork, and we want the concept artwork to feel distinctly human and not computer-generated. That opened a lot of doors and I think we tried to take that football and run with it on ‘Mitchells,’ and then on ‘Turtles,’ I tried to be even less compromising. Then, a few years ago, ‘(Spider-Man:) Into the Spider-Verse’ happened, and that showed that a movie can look like the concept artwork and can be critically and financially successful. “I think for us, artistically, it was a reaction to a 30-year trend in 3D CG animation to push towards photorealism and hyper-realistic lighting and texturing. They wanted to art style to look like concept art or doodle-type drawings that people might have scribbled in a notebook while sitting in class in high school.ĭirector Jeff Rowe recently talked about the animation style with Variety saying that they wanted it to have an imperfect feel to it. Producers Seth Rogen, Jeff Rowe, and Evan Goldberg wanted to update the Ninja Turtles franchise for a whole new generation and also tell a fun and relevant story. The Machines have done some really cool stuff and now the upcoming film Teenage Mutant Ninja Turtles: Mutant Mayhem is leaning into that wild and radical art style. The Spider-Verse franchises and Michelle vs. There’s a lot of cool experimentation going on with different animation styles that are breaking the mold of what we’re used to seeing. I sure do love what is happening with animated movies these days.
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